# Low Resolution on macOS

**URL:** <https://forum.xojo.com/t/low-resolution-on-macos/69800>\
**Category:** General\
**Created:** [April 20, 2022, 9:12pm UTC](https://forum.xojo.com/t/low-resolution-on-macos/69800 "2022-04-20T21:12:28Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![RobertF](https://forum.xojo.com/letter_avatar_proxy/v4/letter/r/a4c791/32.png) [@RobertF](https://forum.xojo.com/u/RobertF)\
**Post date:** [April 20, 2022, 9:12pm UTC](https://forum.xojo.com/t/low-resolution-on-macos/69800/1 "2022-04-20T21:12:28Z")

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![Screen Shot 2022-04-20 at 2.13.34 PM](https://forum.xojo.com/uploads/default/original/2X/1/1a89fc09a0f20e18e579c99ee9016d2d6e43335d.png)  
Hello all,

The resolution of my application on macOS is really low, somewhere like back old day’s 72dpi. This resolution is on all things displayed: window, control, button, text, etc.

I did try something like:

g.AntiAliasMode = Global.Graphics.AntiAliasModes.HighQuality

where g is graphics type, but no effect.

Is there a way to get them displayed at true resolution that the system supports?

Thanks.

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**Author:** ![Tim\_Parnell](https://forum.xojo.com/user_avatar/forum.xojo.com/tim_parnell/32/161_2.png) [@Tim\_Parnell](https://forum.xojo.com/u/Tim_Parnell)\
**Post date:** [April 20, 2022, 9:17pm UTC](https://forum.xojo.com/t/low-resolution-on-macos/69800/2 "2022-04-20T21:17:27Z")

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You might have the build switch off, this happens when updating older projects.

In the Navigator (left), underneath Build Settings, select Shared.  
In the Inspector (right) look for “Supports Hi-DPI” and make sure it’s on.

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**Author:** ![RobertF](https://forum.xojo.com/letter_avatar_proxy/v4/letter/r/a4c791/32.png) [@RobertF](https://forum.xojo.com/u/RobertF)\
**Post date:** [April 20, 2022, 9:20pm UTC](https://forum.xojo.com/t/low-resolution-on-macos/69800/3 "2022-04-20T21:20:30Z")

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I looked in the Documentation for resolution, etc. but found nothing that helps, until your post.  
That does it. Thank you much, Tim!

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**Author:** ![Ian\_Kennedy](https://forum.xojo.com/user_avatar/forum.xojo.com/ian_kennedy/32/6860_2.png) [@Ian\_Kennedy](https://forum.xojo.com/u/Ian_Kennedy)\
**Post date:** [April 20, 2022, 9:23pm UTC](https://forum.xojo.com/t/low-resolution-on-macos/69800/4 "2022-04-20T21:23:53Z")

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The DesktopWindow has a ScaleFactor property that tells you the scale factor for the screen that the window is on. For old style non-retina screens it would be 1, for retina 2.

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<div class="post-metadata">

**Author:** ![RobertF](https://forum.xojo.com/letter_avatar_proxy/v4/letter/r/a4c791/32.png) [@RobertF](https://forum.xojo.com/u/RobertF)\
**Post date:** [April 20, 2022, 9:24pm UTC](https://forum.xojo.com/t/low-resolution-on-macos/69800/5 "2022-04-20T21:24:43Z")

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Thank you, Ian. I will try them out.

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**Author:** ![Ian\_Kennedy](https://forum.xojo.com/user_avatar/forum.xojo.com/ian_kennedy/32/6860_2.png) [@Ian\_Kennedy](https://forum.xojo.com/u/Ian_Kennedy)\
**Post date:** [April 20, 2022, 9:25pm UTC](https://forum.xojo.com/t/low-resolution-on-macos/69800/6 "2022-04-20T21:25:44Z")

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There is also a ScaleFactorChanged event that fires when the window is dragged from a screen with one resolution to another.

Make sure you turn on “Supports Hi-DPI” otherwise it will always read 1 no matter the screen.
