I am struggling to work out how to make a BackBuffer that simulates a graphics object. If you could please convert this made up code into working out, that would be nice?
'inistitute graphics object that is not drawn to the screen and draw a line on it
dim gb as GraphicsBuffer
gb.drawLine 0,0,200,0
'set the 'g' variable from one of the perameters in the paint event to the graphical contents of the graphics buffer
g = gb