I have some TIFF files that contain multiple sizes of an image (icons)
Up to this point I only needed one size (ie. 2 images for @1x and @2x)
but now I find I need another set but smaller
So right now I have an imageset with [x48@1x.png and x48@2x.png] which are used as 48x48 images
and need [x24@1x.png and x24@2x.png]
Is there any way to use the original TIFF file and have the app know which image to use?
or do I need to extract the images (which is easy enough) and then construct TWO ImageSets…
Its not a big deal… I just wanted to reduce the physical files that would exist in the resouces directory
in the same vein as the above… if I DO have to create two image sets…
Does Xojo optimize the # of physical files used?
For example
Image Set #1 is for 32x32 … so it has [x32x32.png and x64x64.png]
Image Set #2 is for 16x16 … so it would have [x16x16.png and x32x32.png]
Does Xojo make 3 or 4 files? … that is would x32x32.png appear inside the bundle twice?
How is that a benefit?
I would have to have 128 discrete images in the IDE project instead of 64 ImageSets
besides… I have no desire nor budget to purchase MBS
I already have my own software to disassemble the TIFF to create the required imagesets
that doesn’t help assigning the correct “size” to a canvas, or any other image oriented control
from what I can see, an ImageSet does all the “retina” magic for you, or so far that is what I am seeing happen
but if the TIFF contains 16x16, 32x32 and 64x64 , then I have to decide and code for the correct image to extract when necessary.
as those would equate to x16@1x, x16@2x, x32@1x and x32@2x…