ImageSets Always using @3x Image

On the desktop platform I have a bunch of ImageSets to test with and added a normal/@2x/@3x image. When used within an ImageWell the app always seems to be using the @3x image. Is this expected at this stage or am I missing something?

I know image sets are a precursor to the retina work coming in 2016r1 (hopefully!) so am not suggesting this is a bug!

Quick test on iOS shows me ImageSets call the right image on debugging - though the IDE itself shows the @3x image, which I’d assume is the IDE not being IDE ready…

(sure someone has picked that up before :slight_smile: )

I have the same problem but with Bevelbuttons and Segmented controls. In the IDE they always display the big sized picture rather than the right one. I guess Xojo is aware of that because is so ugly… :-/ …

Are you sure your 1x picture is 72 dots per an inch ? Resolution counts, not only the number of pixels.

Yes, everything is 72. I use 144 for the printer and 72 for the screen. Everything is displayed properly except for those two control types. I have to remove the 2x version (I don’t use 3x) to see the picture properly. This is an IDE problem only!.. running/building applications is fine.

1x should be 72
2x should be 144
3x should be 216.

If this is a bug, report it right away in Feedback

What version are you running?

I use 2016r2.1 on Sierra.

Try downloading 2016r4 and try it there (no need for a license to try it) - I believe this was recently fixed, possibly in r4.

Thats this bug <https://xojo.com/issue/43174>

Yes, that’s it, I thought it had been fixed already as I haven’t seen it in a while. I guess I’m just not using many non-Retina displays anymore!

Nope - still exists
Joe and I were conversing about this one yesterday and have yet to devise a fix