On the desktop platform I have a bunch of ImageSets to test with and added a normal/@2x/@3x image. When used within an ImageWell the app always seems to be using the @3x image. Is this expected at this stage or am I missing something?
I know image sets are a precursor to the retina work coming in 2016r1 (hopefully!) so am not suggesting this is a bug!
Quick test on iOS shows me ImageSets call the right image on debugging - though the IDE itself shows the @3x image, which I’d assume is the IDE not being IDE ready…
I have the same problem but with Bevelbuttons and Segmented controls. In the IDE they always display the big sized picture rather than the right one. I guess Xojo is aware of that because is so ugly… :-/ …
Yes, everything is 72. I use 144 for the printer and 72 for the screen. Everything is displayed properly except for those two control types. I have to remove the 2x version (I don’t use 3x) to see the picture properly. This is an IDE problem only!.. running/building applications is fine.