images: canvas VS imagewell

Both controls are for images right ?
But wich one should be used to resize and stretch images ? I couldnt find it.

Use the canvas. In the paint event you can manipulate images using the passed graphics object. Take a look at graphics.drawpicture specifically.

Canvas using the Backdrop property is the same as ImageWell. Neither allow you to resize the image. So use a canvas and leave Backdrop along. Instead, add a property to the window to hold the Picture and draw it at the correct size in the canvas Paint event, as Jason says.