GameInputDevice issues with M1 machines?

Just curious: is anyone else noticing issues getting data from GameInputDevices on Apple Silicon machines?

So far, we’ve tested three different USB-based foot pedals, all of which work flawlessly on x86.

On an M1 Macbook Air, the correct GameInputDevice objects show up, as do their GameInputElements. But the values of the elements never change in response to button presses.