Endofline equivalent in IOS?

Saw a couple posts on this, but not sure I understood what the equivalent of endofline is in IOS or how to accomplish the same thing in IOS as the desktop.

You might want to check out this link: http://developer.xojo.com/migratingtonewframework

It specifically talks about EndOfLine and other equivalents.

Thank you Travis!

corrected link http://developer.xojo.com/userguide/migrating-to-xojo-framework

I used this:

Dim CR As Text = Text.FromUnicodeCodepoint(13)

for iOS is should be 10 (LF) not 13(CR)

which in the OLD framework was EndOfLine.Unix

Yes just confirming that in my experience it needs to be &uA or Text.FromUnicodeCodepoint(10) and not Text.FromUnicodeCodepoint(13).

for readability… I’d create a function or computed property named EndOfLine that returns the mentioned value

Function EndOfLine() As Text
return Text.FromUnicodeCodepoint(10)
End Function

Const EndOfLine = &uA
works just fine too

[quote=256482:@Norman Palardy]Const EndOfLine = &uA
works just fine too[/quote]

And is much more efficient.

…except that &uA doesn’t seem to work inside graphics.drawTextBlock commands. Whereas Text.FromUnicodeCodepoint(10) does.

Bug report?

I stand a bit corrected - I had understood that you could add &uA as a constant value but I was wrong - so const Endofline = &uA does in fact work - but it is then only local to that method so not that convenient or efficient. Whereas Dave S’s function creation (using either version) would seem a lot more convenient.

Here is something that Norman (or someone else) may be able to confirm or deny…

Does “Xojo for iOS” recognize standard Unix escape sequences?

 \\r \\t

etc? This is the method that is reccomended for use in other iOS developement environments,

Does making it a global constant not work?

Edit: Confirmed it doesn’t

The best way to obtain the same result as a constant is to create a computer property without setter that returns &u0A.

Easy to add to a module.

You cannot make a constant in the IDE for non printing characters. There was a long discussion about the very issue of EndOfLIne in the beta forum about that in iOS, back in 2014 (I’m not getting any younger).