# Claude Code and Xojo?

**URL:** <https://forum.xojo.com/t/claude-code-and-xojo/86208>\
**Category:** AI\
**Created:** [August 8, 2025, 8:39am UTC](https://forum.xojo.com/t/claude-code-and-xojo/86208 "2025-08-08T08:39:23Z")\
**Posts on this page:** 1\
**Showing post:** 52

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**Author:** ![Travis\_Hicks](https://forum.xojo.com/user_avatar/forum.xojo.com/travis_hicks/32/22438_2.png) [@Travis\_Hicks](https://forum.xojo.com/u/Travis_Hicks)\
**Post date:** [September 3, 2026, 4:07pm UTC](https://forum.xojo.com/t/claude-code-and-xojo/86208/52 "2026-09-03T16:07:00Z")

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Regarding using Claude Code with Xojo, I posted [free open-source tooling](https://forum.xojo.com/t/llm-agent-plugin-xojo-tools/88824) for doing exactly this a few days ago, and for some reason no one said a word about it. It generates full documentation parsed to be efficient for LLM use. It self-updates its own documentation. It generates greppable indices of every class and member along with flags and deprecations/replacements. It handles all the project types. It understands the format of every `.xojo_*` file format. It has a basic linter. It has cross-platform IDE control to analyze, fix, and run its own work. It has a comprehensive solution for fully-automated API 1 to API 2 migration. It can easily make surgical or broad changes to an app or one-shot a new project from scratch. And yet…crickets.

¯\_(ツ)\_/¯

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