[quote=175606:@Meade Lewis]But refreshing every millisecond would be 1000 frames per second…
Once again, maybe I am over simplifying it.[/quote]
Oh, ok, yes, it probably would be. That’s why we implemented UIView block animations no need for a timer and smooth GPU-based transitions.
@Christoph: I could re-use big portions of my OS X project and built half of the CALayer property now. Next will be CATransform3D methods and then the layer animations that’s probably what you were looking for in the first place.
Especially for @Christoph: I just updated the repository. You find first demos of the CALayer Core Animations included in CALayer/Layer properties. More are already included but I’m lacking time for the demo views implementations (and documentation )
@Dave: Thanks for sharing your experience. I forgot to contact you for the license, having seen your generous offer for forum members. Really love it from the demo video you shared. It would be fun trying a view more retro games with CALayer features or what about Game Kit?
I’m planning to implement GameKit soon, hopefully by the end of the month (May 1). I’m nearly done with StoreKit - will need some people to help me beta test it soon to make sure everything works as expected before I push it as an update to iOSKit.
Found something in my Easter nest: CABasicAnimations and CAKeyframeAnimations, at least quite a few of them. The wiki tells you how to use them and the Demo views give some examples. I know the WebView and notifications views do not work, will fix them soon.