Oh, and to clarify: I have made several presentable Mac apps with Real Studio/Xojo, two of which are in the Mac App Store (Find Any File and iClip). And I also have written or participated in apps made with Xcode (some of them in the iOS and Mac Stores, but not under my name). And in retrospect I must say: I wish I had written those Xojo apps in Xcode and Cocoa from the start, because over the years I had to add so many special things (Retina support, switch from Carbon to Cocoa, dealing with deprecations, proper Thread support and more), and while most (not all) of them were possible to accomplish with Xojo, it was a huge pain, and it would have been much easier with Xcode.
Still, RB is great for quick’n dirty and x-platform apps. But making a “proper” and modern Mac app that makes use of modern OSX features, Xojo is not the best choice.
With this conclusion, I come around to the gist of my previous post: Xojo is good for quick’n dirty apps. But who makes those on iOS? Since you won’t be likely to get them approved in the App Store, the only way to use those is to install them on your own iOS devices. And maybe on a few of your friends. Or inside your company. Yet, installing and maintaining them will be a pain. You’ll need some kind of update server for this, ideally. And you’ll be limited to 200 (Apple just recently upped the limit from 100) devices. So you can’t distribute it anonymously to everyone who likes to have it. It’ll only be working for small user circles. Which takes a lot of fun out of it.
Well, we’ll see how it works out. The needed update server might even come from RS, or might be even provided as a boilerplate Xojo Web app. Who knows (or did Xojo already announce to have something like this? I don’ know, but I hope they plan for it).