How do I keep the normal position of the vector object but specify a point to rotate around. I suppose I could use a group to achieve this? But is there a easier or more efficient method?
Thanks
How do I keep the normal position of the vector object but specify a point to rotate around. I suppose I could use a group to achieve this? But is there a easier or more efficient method?
Thanks
Doesn’t this rotateObj2D method that takes the object, rotation angle and point to rotate about work for you?
https://forum.xojo.com/conversation/post/172908
[quote=208973:@Will Shank]Doesn’t this rotateObj2D method that takes the object, rotation angle and point to rotate about work for you?
https://forum.xojo.com/conversation/post/172908[/quote]
I went for a different approach for handling Object2Ds and I forgot about this method but I will come back and give that a try.
Thanks
[quote=208973:@Will Shank]Doesn’t this rotateObj2D method that takes the object, rotation angle and point to rotate about work for you?
https://forum.xojo.com/conversation/post/172908[/quote]
This is working great now. Got a few little adjustments to make to my code and this will do what I want it to do. Thanks