At design time, the PopupMenu is located at the left of the window (say 20,330) and I have a second onw located at 546,320.
At run time (IDE), the left PopupMenu disappears. Since I already had this while running on macOS (a different window, but based on the Windows * one).
So, while my MacBook was downloading High Sierra (was meant to do that), I fired my WIndows laptop and checked the project and saw what happens. (this does not happens while running the application on macOS.
In the IDE, Xojo 2017r2 (hey, I can run it, so I do it), I made a quest using the PopupMenu Control name and found no occurence in my project that is meant to change the PM_Templates
(PopupMenu) location.
I also made a search for Win32 that failed too (no 64 Bits compilation here).
Now I am a bit short of suspect(s):
I downloaded Xojo 2017r2 before making the tests.
That trouble does not occurs when I run the project, execute that window on macOS.
Different matter, but I have templates folders (one for each OS), and they are not found (or not exists) while running on Windows 10 (last version), Xojo 2017r2.
At last, Xojo 2017r2 crashed and I stop any testing.
Clue(s) is/are welcome.
TIA.
- I started by building the Window design and code for running under Windows, then I duplicated that window, rename it macOS and adapt the code to the macOS environment (and then I do the same for Linux).
PS: what do the PopupMenu is not relevant in the context, but I checked its events.
Since this appears at window open time, I checked that wIndow Events (I had 3) without success too.
PPS: the WIndows 3in1 laptop small monitor (Full HD/1080p: 1920 x 1080) was hard to use (11,6" High DPI) and so is its keyboard / Mouse / TouchScreen (with Xojo).
Comparing to the macOS laptop screeen: 3360 x 2100 (13" Retina), the Script Editor part is
more generous.
I am unsure, but I think the Windows TouchScreen does not works with the Xojo 2017r2 IDE Complementary checkings have to be done.