SceneKit

Working on a big project that benefits from 3D. Mac only.
I’ve got a ton done with SceneKit from the MBS plugins using the examples that Christian posts with the builds, but I want to go beyond.
Has anyone else really dug into it and may have some interesting examples?

Hopefully I can replicate all the triangle primitive stuff I used to do in OpenGL. But it looks like there is a potential for a lot more goodies that could be of interest.

Share whatever knowledge you have.