We created the App Store with two goals in mind: that it be a safe and trusted place for customers to discover and download apps, and a great business opportunity for all developers.
We take responsibility for ensuring that apps are held to a high standard for privacy, security, and content because nothing is more important than maintaining the trust of our users.
40% rejected
The most common reason for rejection is minor bugs, followed by privacy concerns.
[quote=442426:@Beatrix Willius]
40% rejected
The most common reason for rejection is minor bugs, followed by privacy concerns.[/quote]
A 40% failure rate when developers are supposed to be highly motivated to do something, does not sound like much of a joke. Seems like a lot are just chancing their arm.
Back in the 80s when I qualified as an accountant, the pass rate of all the major accounting bodies was reported to be around 30%, which was very off putting for anyone thinking of joining the profession. So someone did an analysis of the failing 70% and found that the majority were a bunch of chancers - some did no study, others did not attend the course and some did not even own a copy of the course material! When all these were excluded, it turned out the pass rate was more like 80%. I expect its the same with these numbers.
James is correct: the number have no meaning unless an explanation is added.
Just like some stupid sue Apple for App Store 30% margin. They forget about the provided service have a cost and if someone else do the save job, these s-Ï?Ì?-d people have to pay to them too. And I do not talk about server I/O nor risks. Of course, IMHO.
LOL, not really, one time I sent an app 4 times, rejected because apple said maybe I was charging for the app outside the store, and it was the exact same app, just adding more and more explanatios, trying to convice apple that it was a free app
Employees have a few minutes to reviw an app, if they dont understand something, they just reject it. And it is a painfully slow process to explain them something.