ListBox Memory Leak with Paint

  1. 2 weeks ago

    James C

    May 2 Pre-Release Testers, Xojo Pro

    I'm getting a major memory leak when updating cells on a ListBox in 2019r1 with CellTextPain and CellBackgroundPaint added, even with return false.

    Previously working app leaks up to 64GB.

    I've made a simple app with ListBox and a timer that updates some cells repeatedly. Leaks until out of memory.

    Removing the paint events removes the problem.

    s.bmon.ky/ListBoxLeak.xojo_binary_project

  2. Dave S

    May 2 San Diego, California USA

    I ran you app as-is under Xojo2018r4 and it used 42.4meg of memory, and didn't seem to change
    however, when I ran it with 2019r1 if consumed 1.1meg more memory every few seconds

    so I would submit a feedback request if I were you....

  3. scott b

    May 2 Pre-Release Testers, Xojo Pro local coffee shop

    @Dave S I ran you app as-is under Xojo2018r4 and it used 42.4meg of memory, and didn't seem to change
    however, when I ran it with 2019r1 if consumed 1.1meg more memory every few seconds

    so I would submit a feedback request if I were you....

    Please file a bug request or Xojo won’t know about it. This is something they need to know about.

  4. Dave S

    May 2 San Diego, California USA

    Scott.. you were addressing that to the OP, and not to me, right? :)

  5. James C

    May 3 Pre-Release Testers, Xojo Pro

    Feedback Case #55596

    Hopefully fixed soon as most of my apps revolve around ListBoxes and currently require restarts every few hours.

  6. Christian S

    May 3 Pre-Release Testers, Xojo Pro, XDC Speakers Germany

    Looks like RuntimeGraphicsClip method leaks 64byte allocation per cell redraw!

  7. scott b

    May 3 Pre-Release Testers, Xojo Pro local coffee shop

    @Dave S Scott.. you were addressing that to the OP, and not to me, right? :)

    Yes @Dave S ... I was speaking to the group as a whole but specific the OP.

  8. scott b

    May 3 Pre-Release Testers, Xojo Pro local coffee shop

    @James C Feedback Case #55596

    I will let the engineers know that it is out there.

  9. James C

    May 8 Pre-Release Testers, Xojo Pro

    No news yet? Really critical bug to all my active development.

  10. Greg O

    May 8 Xojo Inc

    @James C No news yet? Really critical bug to all my active development.

    Right, because as Scott said, we were all at XDC last week. Fixing bugs like this typically take several hours and at the conference it’s rare to have time like that available. But it’ll get looked at.

  11. last week

    James C

    May 11 Pre-Release Testers, Xojo Pro

    @Greg OLone Right, because as Scott said, we were all at XDC last week. Fixing bugs like this typically take several hours and at the conference it’s rare to have time like that available. But it’ll get looked at.

    Where did Scott say that?

    No need to snap at a customer of 5 years.

    It's perfectly reasonable for me to ask for updates and be keen to have this fixed when this non-cosmetic bug is preventing me using and releasing products which are now a major part of my livelihood.

  12. Greg O

    May 11 Xojo Inc

    @James C Where did Scott say that?

    No need to snap at a customer of 5 years.

    It's perfectly reasonable for me to ask for updates and be keen to have this fixed when this non-cosmetic bug is preventing me using and releasing products which are now a major part of my livelihood.

    It wasn’t my intention to snap. I was merely trying to restate the fact that we were all otherwise engaged when this conversation began.

  13. Alberto D

    May 11 Pre-Release Testers

    This feedback case was created May 3, 2019 and fixed on May 8, with several days in XDC and travel.
    For me is a very good response time.
    Thank you @William Y

  14. Karen A

    May 11 Pre-Release Testers

    @Alberto D;Poo This feedback case was created May 3, 2019 and fixed on May 8, with several days in XDC and travel.
    For me is a very good response time.

    Fixed is good... but A bug fix that has not been released is effectively not fixed for us... That IMO was a very significant bug that R1 introduced.

    Hopefully there will be a point release soon, or R2 will be released significantly sooner than 2 (or more!) months from now... and does not introduce other bugs in existing functionality.

    - karen

  15. James C

    May 11 Pre-Release Testers, Xojo Pro

    @Greg OLone It wasn’t my intention to snap. I was merely trying to restate the fact that we were all otherwise engaged when this conversation began.

    It was never stated in the first place, I'm not sure where you think it was? I had no idea your team were at XDC, or travelling.

    There was no reason for this to turn toxic, I only asked for an update and mentioned the importance and urgency of the issue.

    Since asking, William Yu has reported it fixed and closed the Feedback case which is great news.

    Some information on whether the fix (post testing) will be made available would be helpful.

  16. Emile S

    May 11 Europe (France, Strasbourg)

    James, what is your deadline (date of release) ?

  17. Jean-Yves P

    May 11 Pre-Release Testers, Xojo Pro Europe (France, Besançon)

    just try to re-install previous Xojo version and compile with it. it should even issue no error.

  18. Markus W

    May 11 Pre-Release Testers, Xojo Pro #JeSuisHuman Germany, Heidelb...

    James, cool down. Read again what was written but with a calm voice and you’ll realize that nobody snapped at you.

  19. Ivan T

    May 11 Pre-Release Testers

    @James C Some information on whether the fix (post testing) will be made available would be helpful.

    That is what Gred did...

  20. Emile S

    May 12 Europe (France, Strasbourg)

    Let me guess the when: in the next release ?

  21. Newer ›

or Sign Up to reply!