Debug plugin?

  1. last year

    I know this has been discussed a number of times over the years dating back to RB/RS, but does anyone have a step-by-step guide on how to debug a plugin at the source level, that is called by a Xojo app?
    I write my plugins in C/C++ using Xcode, and I'd love to be able to step through it line by line in Xcode to debug it. Right now it's a painful process of elimination, writing variables out to disk, etc to try to track down plugin bugs.
    I've never gotten this to work in the past with RB/RS, and there is a dearth of information on this topic re: Xojo/Xcode.
    Many thanks,
    Peter.

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