I’ve saw people needing it. So, I’ll share my contribution.
https://drive.google.com/file/d/11BONZm6RdB-Lf3K5icbbFLemZxILM4MK/view?usp=sharing
I’ve saw people needing it. So, I’ll share my contribution.
https://drive.google.com/file/d/11BONZm6RdB-Lf3K5icbbFLemZxILM4MK/view?usp=sharing
It enables you to write easily, things like, registering options, statuses, checkboxes, etc; in a simple packed form, usable in any database backends (as all them supports Integers):
[code]Dim i As Int64 = getIntegerFlagsFromDatabase()
Dim f As New Flags64(i)
If not f.Flag(12) Then // Something still not done!
ProcessThatThingMissing()
f.Flag(12, True) // Set it done
f.Flag(18, CheckBox1.Value) // Also stores the value of the Checkbox1
End
SaveFlagstoDatabase(f.Flags())
[/code]
That takes me back to writing adventure games on the BBC Model B
Each bit was an attribute of an object
Takeable
Eatable
Wearable
Light Source
Weapon
… etc
Really packed them in!
and that computer had to make as much use of limited resources as it could… a few bytes could mean the difference between a running program and an “out of memory” condition. And almost all variable space was pre-allocated, with the exception of the “stack”
not to mention that computer had no idea was a 64bit integer was [or even a 32bit one]
Updated. Version 2.0 now supports named flags, letting code more readable and maintainable.
https://drive.google.com/open?id=11BONZm6RdB-Lf3K5icbbFLemZxILM4MK
New:
[code]f.Flag(n, “my flag name”) // set a name for flag n
f.Flag(“my flag name”, true|false) // sets a named flag to true or false
f.Flag(“my flag name”) // returns the named flag value (true or false)
[/code]
Uses:
If flagSet1.Flag("Is Printable") Then // flagSet1 contains more than a dozen flags
PrintThat()
flagSet1.Flag("Printed", True) // Store that we already printed it at least once
End
flagSet2.Flag("Polimorphic", True) // Set "polimorphic" to True in the Int64 flagSet2