I'm currently working on implementing all of GameKit for iOS and have come across a problem that I can't seem to figure out. My test app works fine in the simulator and properly authenticates the local player, however in a deployed app to my phone I get the following error whenever I try to authenticate the user:
Jul 23 18:12:00 Jasons-iPhone gamed <Warning>: Application(com.jasonking.gamekittest) is not allowed to run in production
Does anyone have any experience as to why this is happening or if anything special needs to be done when deploying to a phone? I've spent almost 2 hours with google and have only been able to find one reference to the problem hidden in the middle of a thread on the Unity forums which was mysteriously resolved and suddenly started working for them. If anyone has any idea of how to solve this, any help would be appreciated.