I have fiddled around with the DownloadContainer example a little and I have found that this code makes the scrollbar limit you to the bottom, instead of wasting a load space underneath the containers. I tried this:
ScrollBar1.Maximum = ((Containers.Ubound + 1) * Container.Height) - ContainerCanvas.height
I do not actually know if adding 1 to the ubound is specific to my project?!?
Instead of this:
cont.ScrollBar1.Maximum = Containers.Ubound * Container.Height
Appears to work. I do not know if it is a coincidence that my project looks perfect with this but I think it would improve the example project if it used this algorithm instead of the one that is there.
It’s not a massive thing but it makes a little improvement.